![]() ![]() As someone who’s never worked on multiple platform releases, it feels rather daunting! But, I love the idea of being able to release the game on these platforms so our community can grow and others can experience the game we’ve all worked so hard on. What platforms is this game coming to?ĪP: Broken Roads will be coming to PC, Xbox Series S/X, PS5, PS4, and Nintendo Switch. We also work with a number of external contractors such as writers and voiceover artists to bring Broken Roads to life. How big is the Drop Bear Bytes team?ĪP: The Drop Bear Bytes team is around 15 people, with a bunch of support from our publisher, Versus Evil, such as co-development, PR, and QA. We also learned from players who picked up the demo that some playstyles could see them completing it in 25 minutes while others had still not completed the demo after 3 hours. We hope players who enjoy the experience will go back and try different Moral Leanings, different paths through quests, and maybe re-try that pesky skill check they didn’t pass the first time. We’re giving players a multitude of locations and people to get to know along their journey through the Outback. How many hours do you expect players to sink into this?ĪP: We’re aiming for the core game to take 25 or so hours for a first-time playthrough. An authentic regional Australian pub, with a post apocalyptic twist. These changes will hopefully immerse all our players, no matter the path they take. We celebrated NPC patrol paths working, putting items in wheelie-bins for our players to rummage through, and getting some wicked voice talent to inject life into the amazing dialogue our writing team worked hard on. But, I’ve seen Drop Bear Bytes make leaps and bounds on this sentiment, especially during the creation of the demo we included in the recent Steam Next Fest event. It can be a difficult feat for any team with any level of funding to achieve this. The player should feel good and bad about what they do for different reasons and hopefully engage in role-playing someone they might not be.Ī lot of the team's focus on the project has been to make the world of Broken Roads feel ‘alive’. And I want them to feel appreciated and adored if they go above and beyond for another. I want them to feel cunning and charming if they’re convincing others to do their bidding. To feel integrated into a world where everyone’s got their own shit going on and doesn’t have time for mongrels.īut, I also want to give them the chance to feel powerful if they’re shooting up the place or play a role in whatever political structures exist in Broken Roads. What feelings do you aim to evoke in the player?ĪP: I want players to feel like they’re any Joe or Judy Bloggs. I can’t wait to be holding those game copies in my hand later this year. ![]() I’m really grateful for the community supporting this project for being so patient and kind to the developers, as we’ve made a lot of tough decisions along the way. What date are you targeting for release, approximately?ĪP: We’re targeting late this year for PC and consoles. One of Anniemay Parker's goals is to make Broken Roads a living and immersive world. Recently, I had the pleasure of speaking to Drop Bear Bytes writer Anniemay Parker to ask her a few questions about Broken Roads. Broken Roads is an RPG inspired by the likes of Wasteland and Fallout, but taking the setting back to its spiritual home of the Australian Wasteland. Later this year, modern post-apocalyptic fiction comes full circle, with the upcoming RPG Broken Roads from Australian developer Drop Bear Bytes. The series influenced much of the post-apocalyptic fiction that followed it over the next few decades, especially the genre-defining games Wasteland (Interplay Productions, 1988) and Fallout (Interplay Productions, 1997). One of the most influential modern works of post-apocalyptic fiction is George Miller's 1979 film Mad Max, set in Australia in the midst of societal collapse. ![]() ![]() As far back as the earliest surviving religious texts, humans have flirted with apocalyptic themes, and these themes have inspired art, film, video games, and literature ever since. There's something fascinating about post-apocalyptic fiction - civilisation brought to its knees, with the desperation of survival revealing the true nature of our humanity. ![]()
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